AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in South Africa Q2 2022
In Q2 2022, the top hypercasual games on Android in South Africa showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
The second quarter of 2022 saw interesting trends in the performance of the top 5 hypercasual games on the Android platform in South Africa. Here’s a closer look at each game’s performance in terms of weekly downloads, revenue, and active users.
Bus Simulator : Ultimate from Zuuks Games experienced a notable increase in weekly revenue, peaking at approximately $315 in the final week of June. Weekly downloads fluctuated with a high of around 3.7K in mid-June and a low of about 1.9K at the end of the quarter. Active users for the game saw a slight decline from around 20K at the beginning of the quarter to about 17.7K by the end of June.
OTR - Offroad Car Driving Game by DogByte Games showed an increase in weekly revenue, reaching $228 at the end of May. Weekly downloads were relatively stable, with a peak of approximately 1.8K in the final week of June. Active users fluctuated, starting at 5.3K and dipping to around 2.7K mid-quarter before recovering to 4.2K by the end of June.
QBlock: Wood Block Puzzle Game from Oakever Games maintained a steady weekly revenue, reaching a high of $125 at the end of April. Weekly downloads saw a significant drop from around 13K at the beginning of the quarter to approximately 2.7K at the end of May, before a slight recovery to 4K by the end of June. Active users followed a similar trend, peaking at around 92K in early May and dropping to about 76.7K by the end of June.
Truck Simulator - Truck Games by Games Wing had a peak weekly revenue of $155 at the end of April. Weekly downloads remained relatively high, averaging around 14K throughout the quarter. Active users showed a slight decline from approximately 16K in late March to about 13.8K by mid-June.
Bitcoin Cut Master from Perrty Ann, which launched in March 2022, saw its weekly revenue peak at $128 in mid-June. Weekly downloads started modestly and grew to around 833 in early May, maintaining a steady rate of about 400 downloads per week towards the end of the quarter.
These insights are based on data from Sensor Tower, providing a detailed look at the performance of these popular hypercasual games in South Africa. For more in-depth analysis and data, visit Sensor Tower.